Weapon: Sollomate Opalo
Specifications                  [Edit]
Class:Carbine
Type:Laser
Range:55.0 meter
Weight:2 kg
Stats
Damage:8 HP
Attacks:44 /min
Reload:1.4 seconds
Damage/second:5.9 HP
Power:322.7
Economy
Decay:0.020 PEC
Ammo:200
Cost:2.020 PEC
Maximal TT:3.80 PED
Minimal TT:0.114 PED
Effective markup:100.0 %
Total Uses:18431
Cost/second:1.48 PEC/sec
Damage/PEC:2.748 HP
Efficiency:48.0 %
Damage types
Burn:8 HP
Misc. Info
SIB:Yes
Amplifier:Energy Amp
Ammo:Weapon Cells
Hit profession
Hit Profession:Laser Sniper (Hit)
Maxed:5 Levels
Damage profession
Damage Profession:Ranged Laser (Dmg)
Maxed:5 Levels
Source
Source:Old Time TT Calypso
Found on:Planet Calypso
Markup
User Value:0.00 PED (2007-11-24)

The Opalo is an entry level laser carbine aimed for lesser skilled personnel. Its function is flawless with a smooth and easily-operated design. Against normal foes this carbine is an excellent choice.


In terms of amplification the Opalo can only fully handle the Omegaton A101 and Boom CCC (L) (you will see old references indicating A103 or better but that is prior to the VU8.1 changes). The Skill Increase Bonus gives this weapon an added value.

Using the Sollomate Opalo is recommended up to level 1000 to 2000 in the Rifle skill.

After about level 2000 in Rifle, players may choose to switch to another weapon, so that they can skill much faster and hunt bigger creatures. Common choices are the A-3 Justifier Mk. 2 or the Breer M2a (L).  Please note that the first one is a standard weapon, while the latter has the Skill Increase Bonus, making it easier to max out.

If you are switching to a new weapon when you max the points on the Opalo (but are below 1000/2000 range), consider any of the lower Breer M-Series as an intermediate "next" carbine class weapon (or go straight to the ones noted above) .


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