Vehicle: Vega Class Privateer
Specifications                  [Edit]
Type:Transport Vessel
Passengers:50
Weight:13.2 kg
Spawned Weight:800000 kg
Item Points:1
Custom Colors:No
Custom Textures:No
Economy
Fuel Type:Oil
Fuel Consumption (A):1.25 Oil/km
Max.TT:24 PED
Markup: 
Performance
Engine Power:1631.5 HP
Max Speed:35 km/h
Armor
Stab:12 HP
Cut:13 HP
Impact:13 HP
Burn:11 HP
Penetration:10 HP
Shrapnel:9 HP
Cold:8 HP
Acid:8 HP
Electric:10 HP
Durability:2500
Source
Source:Hangar Owner
Found on:Entropia Universe
Markup
User Value:75000.00 PED (2017-10-04)

Overview

 

The Vega Class Privateer is a mid-sized transport vessel.Not quite as prominent as a full scale mothership but what the privateer lacks in raw power, it gains in agility and maneuverability. Definitely a preferable choice if wanting to travel without drawing too much attention.

Vega Class Privateer is currently one of two warp-capable space ships in Entropia Universe.

The Vega Class has two repair points - Reactor and Propulsion, six (6) guns placed in a way that cover whole surrounding of the ship, does not have a hangar (like the Mothership).
Privateer, just like a Mothership, cannot be taken to inventory. Instead it works just like an apartment - it has a deed and it always stays present in game where it was left.

On Planet Calypso there are 68 hangars (+1 on Medusa Head). When MindArk introduced space they gave each hangar owner a Privateer and an Unlimited Space Thruster.

Currently each item is separate - Hangar Deed, Privateer Deed and the UL Space Thruster and can be obtained individually.

 

Entering and Leaving

 

There are four ways to enter the ship.


1) While ship is docked at a space station (inside the safe non-pvp zone), the ship will show up as a possible destination in the teleporter.

 

2) By flying close to the ship and using the Operate action (ie. double click or right-click and choose Operate)

 

3) By being summoned by the owner of the ship

IMAGE NEEDED


4) If you leave the ship and die in space, you will respawn back on the ship near revive terminal.

IMAGE NEEDED

 

 

You can leave a Privateer only in three ways:
1) If the ship is docked at space station (inside the safe non-pvp zone), you can use the Privateer - Teleporter terminal and the station will show up as a potential destination.
Note: there is a known glitch when the station does not show up. Relogging or using the pilot/gunner seat fixes this.

 

2) If the ship is blown up you will be respawned on nearest space station, that is unless you cancel the 10sec timer and wait for the ship to respawn and then reactivate your own respawn (hit T)

IMAGE NEEDED


3) You are removed from guest list by the owner of the ship or you remove yourself from it by using the Guest List Terminal - this will kick you out of the ship, after a moment you'll die and respawn at the nearest space station.

IMAGE NEEDED

 

 

Layout of the Ship

 

The Vega Class Privateer has 3 decks connected via stairs. It is rather small and tight - especially compared to Aniara Class Mothership, this however makes it very easy to maintain for a small group or even a single avatar.

 

The lower deck contains two repair points - Reactor and Propulsion, Ship Refueling Station and Structural Integrity Upgrade Station.
The repair points are located next to each other and to switch between them during repairs usually means just turning avatar by 180 degrees, making it very easy to maintain during combat.

 

The middle deck is where you spawn when entering the ship. It contains the Trade Terminal, Repair Terminal, Revive Terminal, Guest List Terminal, Teleporter Terminal and Engineering Terminal.
This area seems to be the crew deck, it contains a table with some chairs, kitchen, three (3) beds.

 

Upper area contains four (4) gunner seats and short stairs extending to additional two (2) gunner seats and the pilot seat. Privateer does not have a copilot seat (like Mothership).

 

Terminals


Privateer has following terminals on board available to all guests:
Trade Terminal [IMAGE NEEDED
Repair Terminal [IMAGE NEEDED
Teleporter Terminal [IMAGE NEEDED
Guest List Terminal [IMAGE NEEDED
Revive Terminal [IMAGE NEEDED]

 

Engineering Terminal and Ship Components

 

Privateer, just like the Mothership, needs several components to operate.

Engineering Terminal is the same as on Mothership and has a total of seven slots.
Note that claiming the ship erases all components. This is a known bug and MindArk can recover these items for you if you raise the ticket, although it is recommended to ask seller of the ship to remove the components before selling the ship.
The components can be added and removed from the Engineering Terminal without causing any decay.
Only four types of components are known to exist to date:
Energy Source I (L)
Sub-Warp Drive I (L)
Armaments I (L)
Warp Drive I - IV (L)

Energy Source provides energy for whole ship. Without it ship is non-operational. Currently Energy Source I (L) does not decay. TT value is:

IMAGE NEEDED


Sub-Warp Drive is needed if you want to pilot the ship. Without it the ship will not move. Currently Sub-Warp Drive I (L) does not decay. TT value is:

IMAGE NEEDED


Armaments enable the gunner seats. Currently only Armaments I (L) are available which unlock only two out of six guns. Currently Armaments I (L) does not decay. TT value is:

IMAGE NEEDED


Warp Drive enables very fast travel across Entropia Universe space. To get anywhere from anywhere using warp drive will take less than a minute.

Level of the Warp Drive only affects how resistant it is to Warp Mines (note: warp mines do not currently work).

All Warp Drives have TT value of 150 PED and decay 3 PED after successful warp (aborted warp does not decay the drive).

IMAGE NEEDED

 

 

Fueling the Ship

The Privateer consumes 1.25 Oil units per 1AU. To add Oil to the ship drag and drop Oil to the Ship Refueling Station in the lower deck.

Note: You cannot extract the fuel from Privateer, and the Oil is also lost when transferring the ship to new owner.

 

Repairing the Structural Integrity (SI)

 

The ship can take damage from NPCs and other players shooting at it. 

Depending where the ship is hit the damage is applied to either of two repair points - Reactor or Propulsion.

NPCs spread out the damage randomly regardless of their position relative to the ship.
To repair the ship you need RK-5 (L) or RK-20 (L) tool and Welding Wire. Equip the tool and aim it at one of the repair points and use it.
It is recommended for any serious crew member to get to level 25 of Vehicle Structural Engineering profession to be able to use RK-20 which repairs three times as much per use than RK-5.
Note that during combat it is enough to bring SI of one of the repair points to 0 to blow up the ship.

IMAGE NEEDED

 

 

Upgrading Structural Integrity

 

The ship originally comes with Structural Integrity of 500 points per repair point (1000 total). This on itself is very tiny (ie. Quad-Wing has 1200 SI).
Anyone on the ship can upgrade its Structural Integrity by dropping one of the accepted Ingots into the Structural Integrity Upgrade Terminal on the lower deck.
Note that the amount of SI gained per ingot depends on the Vehicle Structural Engineer profession level.
Also, currently Gold Ingots give twice as much SI per TT value compared to other accepted Ingots.
SI Upgrade is permanent and persists through change of ownership. It does not change the TT value of the ship deed however.
Accepted Ingots:

Belkar
Glam
Veda
Copper
Gazzurdite
Niksarium
Gold

 

 

Piloting (Sub-Warp Speed)

IMAGE NEEDED]

 


In order to pilot a ship you need to either be owner of it or have the pilot rights set by the owner on the guest list.

IMAGE NEEDED


Privateer operates just like any other ship in space.

Strafe left and right (A and D) perform roll to left and right.

Turn Left and Right actions perform strafing to left and right.

Shift and Control buttons move the ship up and down respectively.

To control the ship direction change to mouse look mode (SPACE).

To move forward press W, and D to move backward.
Privateer has twice the maneuverability compared to Mothership, but still its quite sluggish compared to a Quad Wing.
Sub-Warp drive of the same level will provide same speed on Privateer as on Mothership, although the privateer will accelerate to the maximum speed quicker.

 

 

Docking


The Space in Entropia Universe is a lootable PVP zone except few small areas around Space Stations.

Privateer, just like a Mothership, can dock by moving into proximity of the Space Station.

You will notice the PVP icon under the minimap turning yellow from red and you will see message on the center of the screen saying "Spacecraft Docked".

 

 

Guns

 

Privateer has six(6) guns seats, with Armaments I (currently only level available) only two of them can be used at any given time.
Guns layout is as follows: [IMAGE NEEDED


In order to use the gunner seat you need to have gunner rights in the guest list of the ship, or be owner of the ship.
The guns deal approx 150-300 damage and burn 7437 (CONFIRM) Weapon Cells (around 0.74PED) per shot.

It is unknown at this stage if the damage or cost per shot will increase with higher levels of Armaments. Hopefully they will unlock concurrent use of more seats.

 

 

Warping

 

 

In order to warp, a ship needs to be equipped with a Warp Drive. After each successful warp the drive decays 3 PEDs TT which allows it to be used up to 50 times.

Warp Drives I to IV exist now. They all decay at the same rate and only difference between them is their resistance vs Warp Mines.
Note: Warp Mines are non functional right now, so using anything greater than Warp Drive I is pointless and costs more.

 

In order to warp, the ship needs to be cleared from any Space Station nearby. If you attempt to warp too close you will get a message saying that you cannot warp so close to a Space station.

 

Once cleared, use the Warp Speed action 
This will open up a map, just like with teleporter chip but with unlimited range. Click at your destination and then the Warp button below the map.

The warp sequence will initiate which takes 30 seconds, during which if you shoot or get shot at it will be aborted.

After 30 seconds the ship will enter warp speed.
The distance that needs to be traveled does affect the duration of the warp, but even when flying across the map it takes very short time (about 30sec).
If you click on a space station safe zone when selecting the warp target you will leave the warp outside the safe zone - within 10-20sec range.
The station seems to usually end up behind the ship, although it seems to be random.

 

 

The Guest List

 

The guest list looks and operates exactly the same as for any other vehicle (ie. a Quad-Wing or Hoverpod).

To enter a ship you either have to own or hold the deed of the ship in your inventory or you need to be added by the owner to the guest list.
The owner can add guests to guest list from his friends list or from a team by dragging the avatars to the guest list window.

IMAGE NEEDED

 

 

 

Summoning

 

Only owner of the ship can summon guests to the ship.

Summoning only works when the ship is safely docked at a planetary space station.
Summoning does not work for someone in sub-area, such like Hell, Ancient Greece, Beacon mission.

Summoning works for Crystal Palace and FOMA, but only if the ship is docked at these locations, not from Calypso Space Station itself.
When the owner uses the Summon action everyone on the planet below the space station and on the station itself will receive a summoning window.

IMAGE NEEDED


If accepted the avatar will be teleported straight on board the ship.

 

 

 

Skills and Professions You Will Get

 

.. as a pilot
.. as a gunner
.. as a repair crew

TODO

 

How to get a Privateer

 

There are a finite amount of privateers. The owners of hangars before space was introduced received one each.

Since then a lot of them have changed hands.
Ask on forums, keep an eye on the Calypso Auction.

 

 

Purchasing a Privateer

 

Privateer just like a Mothership has a deed. In order to change ownership the deed needs to be given to someone else.

IMAGE NEEDED

 

 

Finding your new Privateer

 

Once you have the deed in your inventory, the privateer will show up as an icon H on the space map.

You can right-click on that icon and set a waypoint which will make it easier to locate.

If the ship is docked at a space station, visit that space station and teleport straight on board your ship (useful on overcrowded Calypso).
Remember to claim your ship!

 

 

Claiming your Privateer

 

To claim your new ship, use the guest list.

Claiming a ship clears the guest list, and also any components that are installed and oil in the tank( this is a bug!).

The Structural Integrity persists through the claiming.

 

 

List of Privateer Owners

 

Pathfinder XXIX - Gallyon Luckycharm Sundstrand

Starfinder XV - Kri Kri Azgard
Starfinder XIV - Xander Zan Catman, The Knights of Entropia

Starfinder XXXI - Bruno Brunex Miguel


Hosted by MindArk. All data is collected from users. There is no guarantee of accuracy. Use at your own risk. All images are © MindArk PE and are believed to be used under the terms of fair use.