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Weapons
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Bukin's Spare Rifle
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Min.TT
|
0.315
|
0.00
|
05-08-2020 09:02:38
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Sauri (talk)
|
|
|
min tt changed
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Weapons
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Bukin's Spare Rifle
|
Maxed
|
2.3
|
2
|
21-01-2020 03:15:24
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kromide (talk)
|
|
|
just maxed mine
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Weapons
|
Bukin's Spare Rifle
|
Maxed
|
2.3
|
2
|
21-01-2020 03:15:24
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kromide (talk)
|
|
|
just maxed mine
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Weapons
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Bukin's Spare Rifle
|
Efficiency
|
|
57.2
|
06-04-2018 17:56:09
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darkaruki (talk)
|
|
|
efficiency
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Weapons
|
Bukin's Spare Rifle
|
Class
|
Carbine
|
Rifle
|
11-02-2017 20:29:48
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Sauri (talk)
|
|
|
Looks like a carbine to me, but since it's named a Rifle, so be it...
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Weapons
|
Bukin's Spare Rifle
|
Weight
|
0.4
|
2.4
|
11-02-2017 19:19:56
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Sauri (talk)
|
|
|
wrong weight
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Weapons
|
Bukin's Spare Rifle
|
Item Image
|
|
A-3 Rifles
|
07-02-2017 10:53:37
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Angel O2 Mercer (talk)
|
|
|
Added icon
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Weapons
|
Bukin's Spare Rifle
|
Range
|
|
57.2
|
10-12-2016 20:17:26
|
JohnCapital (talk)
|
|
|
the range
|
Weapons
|
Bukin's Spare Rifle
|
Maxed
|
|
2.3
|
21-07-2016 11:04:00
|
Karak (talk)
|
|
|
data from personal use
|
Weapons
|
Bukin's Spare Rifle
|
Maxed
|
|
2.3
|
21-07-2016 11:04:00
|
Karak (talk)
|
|
|
data from personal use
|
Weapons
|
Bukin's Spare Rifle
|
Min.TT
|
|
0.315
|
17-06-2016 07:51:35
|
Angel O2 Mercer (talk)
|
|
|
Min tt.
|
Weapons
|
Bukin's Spare Rifle
|
Found on
|
|
Planet Calypso
|
15-06-2016 19:48:58
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Amber (talk)
|
|
|
Added missing info
|
Weapons
|
Bukin's Spare Rifle
|
Rec.
|
|
0
|
15-06-2016 19:48:58
|
Amber (talk)
|
|
|
Added missing info
|
Weapons
|
Bukin's Spare Rifle
|
SIB
|
0
|
Yes
|
15-06-2016 19:48:58
|
Amber (talk)
|
|
|
Added missing info
|
Weapons
|
Bukin's Spare Rifle
|
Type
|
Carbine
|
Laser
|
15-06-2016 19:43:41
|
Amber (talk)
|
|
|
Correction, class and type where mixed
|
Weapons
|
Bukin's Spare Rifle
|
Class
|
Laser
|
Carbine
|
15-06-2016 19:43:41
|
Amber (talk)
|
|
|
Correction, class and type where mixed
|
Weapons
|
Bukin's Spare Rifle
|
Decay
|
0.370
|
0.137
|
14-06-2016 10:25:45
|
thegrey (talk)
|
|
|
typo! (fruit test via ped card, reset pedcard with frut, shot, added 1137 pec to get to next pec
|
Weapons
|
Bukin's Spare Rifle
|
|
|
(Created)
|
14-06-2016 10:23:56
|
thegrey (talk)
|
|
|
fruit test via ped card, reset pedcard with frut, shot, added 1137 pec to get to next pec
|
When adding an amp: Black means the weapon is not affected by the selected amp type, Green means the amp is used at full capacity and Red means the amp is too powerful for the weapon. The maxed column indicates the profession level where the learning period has ended. - Effective damage: Effective damage is based on average damage and is corrected for the hit rate of a maxed weapon.
- Skill based: Damage is based on personal or custom profession levels. See help or the discussion tab for more details. Rows that are higlighted are missing profession level data.
- Markup based: Dmg/PEC is calculated based on the markup of the weapon, amp and ammo.
- Eco based: Markup value of the weapon is calculated based on a custom Dmg/PEC level.
To determine the decay of an item, see the guide " Calculate the decay of an item".
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