Weapons
ChartItemTypeOld ValueNew ValueTimeUserMarkUndoComments
Weapons Bukin's Spare Rifle Maxed 2.3 2 21-01-2020 03:15:24 kromide (talk) just maxed mine
Weapons Bukin's Spare Rifle Maxed 2.3 2 21-01-2020 03:15:24 kromide (talk) just maxed mine
Weapons Bukin's Spare Rifle Efficiency 57.2 06-04-2018 17:56:09 darkaruki (talk) efficiency
Weapons Bukin's Spare Rifle Class Carbine Rifle 11-02-2017 20:29:48 Sauri (talk) Looks like a carbine to me, but since it's named a Rifle, so be it...
Weapons Bukin's Spare Rifle Weight 0.4 2.4 11-02-2017 19:19:56 Sauri (talk) wrong weight
Weapons Bukin's Spare Rifle Item Image A-3 Rifles 07-02-2017 10:53:37 Angel O2 Mercer (talk) Added icon
Weapons Bukin's Spare Rifle Range 57.2 10-12-2016 20:17:26 JohnCapital (talk) the range
Weapons Bukin's Spare Rifle Maxed 2.3 21-07-2016 11:04:00 Karak (talk) data from personal use
Weapons Bukin's Spare Rifle Maxed 2.3 21-07-2016 11:04:00 Karak (talk) data from personal use
Weapons Bukin's Spare Rifle Min.TT 0.315 17-06-2016 07:51:35 Angel O2 Mercer (talk) Min tt.
Weapons Bukin's Spare Rifle Found on Planet Calypso 15-06-2016 19:48:58 Amber (talk) Added missing info
Weapons Bukin's Spare Rifle Rec. 0 15-06-2016 19:48:58 Amber (talk) Added missing info
Weapons Bukin's Spare Rifle SIB 0 Yes 15-06-2016 19:48:58 Amber (talk) Added missing info
Weapons Bukin's Spare Rifle Type Carbine Laser 15-06-2016 19:43:41 Amber (talk) Correction, class and type where mixed
Weapons Bukin's Spare Rifle Class Laser Carbine 15-06-2016 19:43:41 Amber (talk) Correction, class and type where mixed
Weapons Bukin's Spare Rifle Decay 0.370 0.137 14-06-2016 10:25:45 thegrey (talk) typo! (fruit test via ped card, reset pedcard with frut, shot, added 1137 pec to get to next pec
Weapons Bukin's Spare Rifle (Created) 14-06-2016 10:23:56 thegrey (talk) fruit test via ped card, reset pedcard with frut, shot, added 1137 pec to get to next pec
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When adding an amp: Black means the weapon is not affected by the selected amp type, Green means the amp is used at full capacity and Red means the amp is too powerful for the weapon. The maxed column indicates the profession level where the learning period has ended.
  • Effective damage: Effective damage is based on average damage and is corrected for the hit rate of a maxed weapon.
  • Skill based: Damage is based on personal or custom profession levels. See help or the discussion tab for more details. Rows that are higlighted are missing profession level data.
  • Markup based: Dmg/PEC is calculated based on the markup of the weapon, amp and ammo.
  • Eco based: Markup value of the weapon is calculated based on a custom Dmg/PEC level.
To determine the decay of an item, see the guide "Calculate the decay of an item". Showing 1 of 56 items.
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Column:
General InformationStatsEconomyMisc. InfoSourcePersonal effects
NameClassTypeRangeDamageAttacksDmg/secDecayAmmoCostMax.TTMarkupDmg/PECEfficiencySIBSourcePersonal effects
Bukin's Spare RifleRifleLaser57.26443.10.1371311.44710.50 2.88257.2YesMission 
     meterHP/minHPPEC PECPED HP%   
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Latest update: 25-02-2020 16:26:18 (Local Time), Edit properties, Edit columns

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